package map.terrain;

import java.awt.Graphics;

import map.MapObject;
import map.PlayerObject;
import map.RasterCell;

public class DefaultTerrain extends MapObject {

	@Override
	public boolean interact(PlayerObject actor) {
		return false;
	}

	@Override
	public boolean entered(PlayerObject actor) {
		return false;
	}

	@Override
	public void deseriralize() {
		
	}

	@Override
	public void paintComponent(Graphics arg0, RasterCell target) {

	}

	@Override
	public MapObject newInstance() {
		return new DefaultTerrain();
	}

}
